Search Issue Tracker
[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more
[HomeScreen] Clicking on 'new project' makes buttons disappear
Steps to repro: 1. Open the homescreen 2. Press 'new project' 3. Observe buttons at top right: http://screencast.com/t/8qkKUpvb5uG3 ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...
To reproduce: 1. Open up the homescreen's 'Get Started' tab 2. Play the video and click on the 'fullscreen' icon, which is located i... Read more
Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project 2. Build&Run on WebGL 3. Press button 4. It invokes GetCurrentMethod an... Read more
PluginInspector properties are not taken into account when building player
Steps to reproduce: 1. Open attached project. 2. Open scene 'PluginInspectorIssue'. 3. Check .dll properties: Plugins\x86\KurdifyEn... Read more
[Deferred Rendering] Objects receive shadows regardless of their rendere...
To reproduce the bug please follow the steps 1. Create new project 2. Open new scene 3. Change rendering path to "Deferred" (Edit>Pr... Read more
Mouse control difference between editor/standalone and webgl
-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d... Read more
[Raycast] When terrain is changed but not saved, RaycastHit.point return...
Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project 2. Open 'TerrainRaycastBug' scene 3. Switch to scene view 4. The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions