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[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more
Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps:1. Open "Lighting Test" project2. Open "Final Color Test" scene3. Switch between Forward and... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In the Hierarchy select FireBall.4. Simulate, ins... Read more
[CharacterController] Dynamic collider ignores Slope Limit and gives force
Repro steps:1) Open the project I attached and bug.scene in it2) Play it and move with the character into the moving Capsule3) Notic... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
[ParticleSystem] Disabling Collision module does not disable Visualize B...
Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached proje... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps:1. Open TestScene from the attached project.2. Open the T... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it