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0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

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Feb 27, 2015

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Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more

0
votes
Duplicate

[HomeScreen] Clicking on 'new project' makes buttons disappear

Editor - Other

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Feb 27, 2015

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Version/s: 5.1.0a1

Steps to repro: 1. Open the homescreen 2. Press 'new project' 3. Observe buttons at top right: http://screencast.com/t/8qkKUpvb5uG3 ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...

Editor - Other

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Feb 27, 2015

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Version/s: 5.1.0a1

To reproduce: 1. Open up the homescreen's 'Get Started' tab 2. Play the video and click on the 'fullscreen' icon, which is located i... Read more

0
votes
Fixed

Using GetCurrentMethod causes exceptions on WebGL

WebGL

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project 2. Build&Run on WebGL 3. Press button 4. It invokes GetCurrentMethod an... Read more

0
votes
Not Reproducible

PluginInspector properties are not taken into account when building player

Deployment Management

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce: 1. Open attached project. 2. Open scene 'PluginInspectorIssue'. 3. Check .dll properties: Plugins\x86\KurdifyEn... Read more

0
votes
By Design

[Deferred Rendering] Objects receive shadows regardless of their rendere...

Shadows/Lights

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Feb 27, 2015

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Version/s: 5.0.0f3

To reproduce the bug please follow the steps 1. Create new project 2. Open new scene 3. Change rendering path to "Deferred" (Edit>Pr... Read more

2
votes
By Design

Mouse control difference between editor/standalone and webgl

WebGL

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Feb 27, 2015

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Version/s: 5.0.0f3

-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d... Read more

6
votes
Fixed

[Raycast] When terrain is changed but not saved, RaycastHit.point return...

Terrain

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project 2. Open 'TerrainRaycastBug' scene 3. Switch to scene view 4. The... Read more

0
votes
Fixed

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