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Windows: Target Support Installer title doesn't contain platform name
Target Support Installer on Windows title just says "Unity (version) Support Setup". Should include name of platform being installed Read more
TOC doesn't expand to selected page in User Manual after installation of...
1. Install Unity 2. Open some page in User Manual and verify that Table of Content at left side is expanded to this page. 3. Install... Read more
Unity crashes when text serializing a field named "Base"
Steps: 1) Create a new Unity project 1a) Go to Editor settings, change Serialization Mode to "Force Text" 2) Save the scene, name it... Read more
[Materials] Unable to override materials on objects with .materials[]
Steps to reproduce: 1. Open the attached project and the scene 2. There is a script attached to a cube which should change every mat... Read more
Point light shadow bias could be improved (right now distance dependent)
Currently point light shadow bias is just a multiplier on the distance (i.e. not constant in world space). That should be improved. Read more
[Canvas] Nested canvas is set and remains set to lower left corner after...
Steps to reproduce this issue: -Open attached project -Note the Canvas with a Nested Canvas. -Change Nested Canvas to anchor stretc... Read more
WebGL builds fail to run with Linq and C# GetAssemblies call
-e: WebGL builds fail to run with Linq and C# GetAssemblies call tested with 5.0b19 -repro: --Create a new project and build a Web... Read more
Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Button] Null references when passing gameObjects as parameters to funct...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. Play the scene 4. Press on the button 5. Notice 'Nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException