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0
votes
Fixed

Adding system: Failed to allocate system Errors are back

Global Illumination

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Mar 09, 2016

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Version/s: 5.3.3p3

Reproduction steps:1) Open users attached project, proceed to "Generate stuff" scene.2) If there are no 1,2,3 scenes in the hierarch... Read more

0
votes
By Design

[RigidBody] Rotation constraint freeze rotation on only one axis does no...

Physics

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Mar 09, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Move the sphere up and down at first (it ... Read more

0
votes
By Design

Poor graphic quality on meshes on mobile platforms both editor and device

Mobile Rendering

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Mar 09, 2016

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Version/s: 5.3.3p2

Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more

0
votes
Won't Fix

[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more

0
votes
Won't Fix

[GLCore/Windows] Object wireframe wider than DirectX

OpenGL

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Mar 09, 2016

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Version/s: 5.5.0a1

Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene"2) Switch graphics API b... Read more

0
votes
Postponed

[Context][Windows] Redocking windows that are "tightly packed" crashes e...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: 1... Read more

0
votes
Not Reproducible

[Material] Material reflection data isn't cleared when lightmap is cleared

Graphics - General

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Mar 09, 2016

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Version/s: 5.5.0a1

Steps to repro: 1. Open attached project and scene "Scene2".2. Observe reflective cubes3. go to window > Lighting > Clear Bake... Read more

0
votes
Fixed

[Shape][Mesh Renderer] "Use Mesh Colors" does not update automatically w...

Shuriken

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Mar 09, 2016

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Version/s: 5.3.3p3

Use mesh colors does not update the particle color when the mesh colors have changed. Repro steps:1. Open ParticleBug scene from att... Read more

2
votes
Won't Fix

Garbage Collection fails to free up necessary memory

IL2CPP

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Mar 09, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project2. Build to iOS and run3. In Xcode, switch to the Memory profiler window4. On the device, ... Read more

0
votes
Fixed

[Shape] Using mesh colors with a mesh renderer emitter throws an error i...

Shuriken

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Mar 09, 2016

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Version/s: 5.3.3p3

Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more

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