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Adding system: Failed to allocate system Errors are back
Reproduction steps:1) Open users attached project, proceed to "Generate stuff" scene.2) If there are no 1,2,3 scenes in the hierarch... Read more
[RigidBody] Rotation constraint freeze rotation on only one axis does no...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Move the sphere up and down at first (it ... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more
[GLCore/Windows] Object wireframe wider than DirectX
Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene"2) Switch graphics API b... Read more
[Context][Windows] Redocking windows that are "tightly packed" crashes e...
Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: 1... Read more
[Material] Material reflection data isn't cleared when lightmap is cleared
Steps to repro: 1. Open attached project and scene "Scene2".2. Observe reflective cubes3. go to window > Lighting > Clear Bake... Read more
[Shape][Mesh Renderer] "Use Mesh Colors" does not update automatically w...
Use mesh colors does not update the particle color when the mesh colors have changed. Repro steps:1. Open ParticleBug scene from att... Read more
Garbage Collection fails to free up necessary memory
How to reproduce: 1. Open attached project2. Build to iOS and run3. In Xcode, switch to the Memory profiler window4. On the device, ... Read more
[Shape] Using mesh colors with a mesh renderer emitter throws an error i...
Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS