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[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce: 1) Create new project 2) Create a render texture 3) Make the main camera render to that texture 4) Add a UI Inputfield... Read more
Button Transition set to None with a custom Animator Controller shows wa...
How to reproduce: 1. Open a new project 2. Create a UI Button 3. Set the 'Transition' drop-down field to 'None' 4. Create an Animat... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project 2. Import any bigger audio file (100MB or so) 3. Drag the imported file to the scen... Read more
UnityEngine.UI.Text trims trailing spaces
How to reproduce: 1. Open a new project 2. Create a UI Text - Make sure the Horizontal Overflow is set to 'Overflow' 3. Input "A ... Read more
[WebCamTexture] Unity crashes upon first Webcam texture access on OSX
Steps to reproduce this issue: -import the attached Unity package (' WebcamBugUnity5;) -open the 'webcamscene' -in the scene, selec... Read more
[Forward] Depth of Field option - Near blur is rendered in inverted Y axis
To reproduce: 1.Open attached project. 2.Open and run "DepthOfField_NearBlurYInversion" scene. 3.Select main camera object in hierar... Read more
Directional Specular realtime lightmaps don't work in the player
Specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. http:/... Read more
UI interactions don't react to the pointer at all
How to reproduce: 1. Open a new project 2. Create any interactive UI object (button, inputfield, etc.) 3. Play the scene 4. Try to ... Read more
Shader compilation errors with the NFAA antialiasing effect
The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more
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