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[ImageEffects] TCG Channel Mixer is backwards
TCG Channel Mixer is backwards, like the "Channel" is input not output. Add .5 blue to red channel and red channel becomes more blue... Read more
il2cpp allocates managed memory where Mono doesn't
il2cpp allocates managed memory where Mono doesn't If the attached project is run on iOS, once with Mono and once with il2cpp. Depen... Read more
Incorrect camera offscreen calculation
Reproduction steps:1. Open the attached project (Repro.zip)2. Open scene "New Scene"3. Play4. Using arrow keys rotate the object and... Read more
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
Baking NavMesh for multiple scenes doesn't delete old NavMeshs - Load two scenes with baked navmesh (for each scene separately) addi... Read more
Animation Events can be added to read-only animation
Animation Events can be added to read-only animation. Repro:- Load in any fbx with animation.- Open the animation window.- Right cli... Read more
[SSAO - New] Forward rendering + Far clip plane causes bad effect
If the far clip plane on the camera is too large then the effect is impaired. Workaround: Change far clip plane on camera to small v... Read more
[SSAO - New] Flickering happens in game view
Steps to repro 1. Open attached project.2. Open Scene "Test"3. Hit play and look closely at the AO effect4. Notice the flickering Read more
RequireComponent causes components on prefabs to be duplicated on play
Reproduction steps:1) Open user's attached project2) Open "TestScene"3) Select "PrefabInstanceWithColliderReplaced" prefab in hierar... Read more
Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...
To reproduce1. Open attached project2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console:"FileN... Read more
Invalid AABB errors when opening scene with a Cloth component in it
How to reproduce: 1. Open attached project2. Open scene poziom Testowy/hgfh.unity- Note the errors in the console: Invalid AABB aabb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS