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0
votes
Fixed

[RenderTexture] If there is only one camera and it renders to texture, t...

Camera

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Apr 01, 2015

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Version/s: 5.0.0p3

To reproduce: 1) Create new project 2) Create a render texture 3) Make the main camera render to that texture 4) Add a UI Inputfield... Read more

4
votes
Fixed

Button Transition set to None with a custom Animator Controller shows wa...

UI

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Apr 01, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open a new project 2. Create a UI Button 3. Set the 'Transition' drop-down field to 'None' 4. Create an Animat... Read more

1
votes
Fixed

[FileSize] Editor.log incorrectly reports size of audio files

Audio

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Apr 01, 2015

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Version/s: 5.0.0f3

Steps to reproduce: 1. Create new Unity project 2. Import any bigger audio file (100MB or so) 3. Drag the imported file to the scen... Read more

3
votes
Fixed

UnityEngine.UI.Text trims trailing spaces

UI

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Apr 01, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open a new project 2. Create a UI Text - Make sure the Horizontal Overflow is set to 'Overflow' 3. Input "A ... Read more

6
votes
Fixed

[WebCamTexture] Unity crashes upon first Webcam texture access on OSX

Video

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Apr 01, 2015

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Version/s: 5.0.0p3

Steps to reproduce this issue: -import the attached Unity package (' WebcamBugUnity5;) -open the 'webcamscene' -in the scene, selec... Read more

1
votes
Fixed

[Forward] Depth of Field option - Near blur is rendered in inverted Y axis

Camera

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Apr 01, 2015

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Version/s: 5.0.1f1

To reproduce: 1.Open attached project. 2.Open and run "DepthOfField_NearBlurYInversion" scene. 3.Select main camera object in hierar... Read more

1
votes
Fixed

Directional Specular realtime lightmaps don't work in the player

Graphics - General

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Apr 01, 2015

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Version/s:

Specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. http:/... Read more

0
votes
Fixed

UI interactions don't react to the pointer at all

UI

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Apr 01, 2015

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Version/s: 5.1.0b1

How to reproduce: 1. Open a new project 2. Create any interactive UI object (button, inputfield, etc.) 3. Play the scene 4. Try to ... Read more

0
votes
Not Reproducible
0
votes
Not Reproducible

Shader compilation errors with the NFAA antialiasing effect

Standard Assets

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Apr 01, 2015

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Version/s: 5.0.0p3

The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more

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