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AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more
[HLSLcc] Tilt Shift set to high quality causes a big performance drop
Reproduction steps:1) Open attached project "MYMMO"2) Open scene "Main"3) Enter play mode4) Try changing Tilt Shift quality from Hig... Read more
[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx
To reproduce:1) Open attached project and scene in it2) Make sure it forces OpenGLES 2.0 in Player Settings3) Build and run on Andro... Read more
[WWW] Getting error message 'Coroutine continue failure' when stopping a...
Steps to reproduce: 1. Open attached project2. Open and play 'coroutine' scene3. Click 'StopCoroutine(Coroutine)' or 'StopCoroutine(... Read more
Flickering UI and randomly changing sprites when enabling/disabling imag...
Reproduction steps:1. Open attached project.2. Open an play "FlickerScene" scene.3. Notice a flickering UI and randomly changing spr... Read more
OnRectTransformPositionChange has different number of calls than usual i...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, expand "Canvas" and select "Scroll View"4. Run scen... Read more
Gizmos are displayed only for one camera in the Game View
Steps to reproduce the issue:1. Open "repro" project I have attached2. Open "repro" scene3. There are two cameras rendered on main d... Read more
[OSX] Cache Server won't start if there are spaces in the --path argument
Reproduction steps:1) Create a directory with spaces in it2) Run RunOSX.command command like this"exec /path/to/RunOSX.command --nol... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Play the scene and pay attention to the playback speed4. Now bui... Read more
UI is not scaled properly in the editor when using fixed aspect ratio
How to reproduce: 1. Open attached project2. Open scene main.unity3. Resize the Game view- Note how the text moves around and change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings