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Custom windows still appear in new project
To reproduce 1. Open the attaced project in Unity.2. Open Window>MyWindow - this is a simple Custom Window3. Open a new Unity pro... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2)UnityEngine.GUIUtility:EndGUI(Int... Read more
Inconsistent animation curve when changing the rolloffMode from Custom t...
This could be reproduced on version 4.0.0b10 (0a7760ba81f3). When changing the rolloffMode from Custom to Logarithmic on the animati... Read more
Running multiple BC demo webplayers causes FF crash
use proper memory managment system to not crash and instead give nice eror messages. Read more
Maximise on play option not maintained when Layout is changed
To reproduce; 1. Turn on Maximise on play2. Change layout to anything else Maximise on play is no longer turned on. Read more
Unchecking "override for iPhone" loses icon selections.
Unchecking "override for iPhone" in the Player icons settings loses icon selections. The attached project has one 72x72 icon selecte... Read more
If you have multiple game views, only the latest added works with Maximi...
To reproduce 1. Open unity2. Set the Layout to default 2 by 33. Set the Game View to be maximized on play4. Add another game view in... Read more
Selecting multiple objects is not undone by clicking on originaly select...
To reproduce; 1. Create a new project2. Add a cube to the scene3. Add a sphere to the scene4. Select the cube5. Press shift and sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS