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"TextMesh Pro Essential Resources are missing" error is logged after imp...
Steps to reproduce: Create a new project using Universal 3D template Right-click in the Project window Select Create > TextMeshPr... Read more
Shader renders whole texture when 'default' is uncommented in 'switch' s...
How to reproduce:1. Open the “Broken Shader“ project2. Open the “SampleScene“ scene3. Make sure build profile is iOS4. Navigate to P... Read more
“Output value ‘outMotionVec’ is not complete” warning logged after crea...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. In Project window create Canvas Shader Graph3. Observe the w... Read more
Dynamic TMP_Font asset shows up as modified in source control when TextM...
How to reproduce:1. Open the attached project “IN-136258”2. In the Unity Version Control window, select “Create workspace” and make ... Read more
Cancelling a Package installation leads to invisible compilation errors ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable AI toolbar button (Burger button > Services... Read more
Player Settings Labels are cut off and not truncated when viewed in the ...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "P... Read more
Two fields in GLTF Importer Inspector are misaligned with other settings
Create a Unity project Set Unity theme to "Light" (Unity -> Settings -> General -> Editor Theme -> Light) Click the "AI"... Read more
Duplicate image components can be added in m_TrackedTextureLess images a...
Steps to reproduce:1. Open the attached project "IN-136120_SpriteImageTest-Updated.zip"2. Open the "Assets/Scenes/SampleScene.unity"... Read more
Material's icon doesn't fit the "Material preview not available" text wh...
How to reproduce:1. Open the attached project "BugMaterial"2. In the Project window, expand the "New VFX" Asset3. In the expanded As... Read more
VFX Select Unused Properties context menu option selects nodes that are ...
Steps to reproduce: Open the attached project Open the New VFX graph asset In the blackboard panel, right-click on the Properties ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS