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“Velocity From Direction & Speed” Block title and menu entries doesn’t f...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Create Minimal System VFX Asset and open it3. Press Space in... Read more
"GUI Error" and "ArgumentException" errors are thrown when IMGUI Debugge...
Steps to reproduce: Create a new project using Universal 3D template Go to Window > Analysis > IMGUI Debugger Switch the "Insp... Read more
Duplicate “Visual Effect” entries shown in Search window when searching ...
Steps to reproduce:1. Create new Unity project2. Open Search Window (Window > Search > New Window)3. Press “Add new query bloc... Read more
VFX Graph's custom Nodes fields names are not truncated
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Layer names in the Light Batching Debugger window do no update unless th...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
giTF sign is poorly visible in the "Inspector" window
Create a Unity project Set Unity theme to "Light" (Unity -> Settings -> General -> Editor Theme -> Light) Click the "AI"... Read more
Incorrect line in IDE is selected when opening an exception from the Con...
How to reproduce:1. Open the attached “IN-135793” project2. Open the “SampleScene”3. Enter and exit Play mode4. In the Console, noti... Read more
[HDRP] Game and Scene Viewports become grayed out when only using BlitCa...
How to reproduce:1. Open the attached “IN-133449_texture2d” project2. Open the “OutdoorsScene” Scene3. In the Hierarchy select the “... Read more
Warning tooltip becomes obscured when hovering the warning icon in the U...
How to reproduce:1. Open Unity Hub2. Navigate to the Installs tab3. Hover on the warning icon next to the Editor version4. Observe t... Read more
Long Node names overflow Block bounds and distort Port icons in Shader G...
Reproduction steps:1. Create a new High Definition 3D template project2. Create > Shader Graph > HDRP > PBR Sky Shader Grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS