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Fix In Review for 6000.0.71f1

Fix In Review for 6000.6.0a1

Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X

Votes

0

Found in

6000.0.70f1

6000.3.11f1

6000.4.0b11

6000.5.0a8

6000.6.0a1

Issue ID

UUM-136214

Regression

No

Layer names in the Light Batching Debugger window do no update unless the window is restarted or a new layer is added when renaming existing layers

2D

-

Steps to reproduce:

  1. Create a new Unity project using the Universal 2D template
  2. Open the Light Batching Debugger window (Window > 2D > Light Batching Debugger)
  3. Dock the Light Batching Debugger window
  4. Click on the "Global Light 2D" GameObject in the Hierarchy window
  5. Click the Layer dropdown in the Inspector window and select "Add Layer..."
  6. Expand the Sorting Layers foldout
  7. Add a new Sorting Layer by pressing the "+" button
  8. Rename the newly added Sorting Layer to "asd"
  9. Observe the Light Batching Debugger window

Actual results: The Light Batching Debugger window is still showing "New Layer 1" Layer

Expected results: The Light Batching Debugger window shows "asd" Layer

Reproducible with versions: 6000.0.70f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8

 

PR: https://github.cds.internal.unity3d.com/unity/unity/pull/97402

Tested on (OS): MacOS Silicon Tahoe 26.2

  1. Resolution Note (fix version 6000.0.71f1):

    Fixed in 6000.6.0a1

  2. Resolution Note (fix version 6000.6.0a1):

    Fixed in 6000.6.0a1

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