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Fix In Review for 6000.0.71f1
Fix In Review for 6000.6.0a1
Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X
Votes
0
Found in
6000.0.70f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136214
Regression
No
Layer names in the Light Batching Debugger window do no update unless the window is restarted or a new layer is added when renaming existing layers
Steps to reproduce:
- Create a new Unity project using the Universal 2D template
- Open the Light Batching Debugger window (Window > 2D > Light Batching Debugger)
- Dock the Light Batching Debugger window
- Click on the "Global Light 2D" GameObject in the Hierarchy window
- Click the Layer dropdown in the Inspector window and select "Add Layer..."
- Expand the Sorting Layers foldout
- Add a new Sorting Layer by pressing the "+" button
- Rename the newly added Sorting Layer to "asd"
- Observe the Light Batching Debugger window
Actual results: The Light Batching Debugger window is still showing "New Layer 1" Layer
Expected results: The Light Batching Debugger window shows "asd" Layer
Reproducible with versions: 6000.0.70f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
PR: https://github.cds.internal.unity3d.com/unity/unity/pull/97402
Tested on (OS): MacOS Silicon Tahoe 26.2
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Resolution Note (fix version 6000.0.71f1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1