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Skybox shows graphical artifacts on Samsung Galaxy Tab 3
Creating a skybox and looking into it shows graphical glitches in some places with Samsung Galaxy Tab 3 Tested and reproduced with:S... Read more
Non-Pixel Correct GUIText ignores screen orientation on Windows Phone 8
Steps to reproduce:1. Create a project which has scene in which two GUIText objects are drawn. One should be set to Pixel Correct an... Read more
Touch.deltaTime sometimes returns 0 on Android devices
Reproduced on:Google Nexus 4 with Android 4.3Google Nexus 10 with Android 4.3 Reproduced with:Unity Version 4.2.2f1 (54f0fc09defb)Un... Read more
Mesh "Read/Write Enabled" unchecked takes as much memory as checked
To reproduce:1. Open attached project2. Build and run on iOS3. Notice in profiler meshes memory usage - 3.6mb4. Change "Read/Write e... Read more
References to a script is broken when moving it from another GameObject
To reproduce:1. Open the attached project2. Open the 'Test' scene3. Click on the first cube in the hierarchy view4. Try dragging the... Read more
Custom GUIStyles in a skin don't update correctly
Custom GUIStyles in a skin don't update correctly. This makes it very time-consuming to tweak custom styles Read more
Application quits if back button is pressed while scene is loading
This is an intended behavior. It will not be changed. Read more
Depth only camera clear flag together with image effect greatly reduce F...
Using image effects (in this case Grayscale Effect) together with the "Depth only" camera clear flag drastically reduces FPS on the ... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce:1. Create a new folder and pick a name for it (test for example)2. Open Unity Project Wizard and try to create a new pr... Read more
OnGUI errors after rendering PlayerSettings debug inspector
To reproduce:1. Open a project then access its PlayerSettings2. Switch the inspector view to Debug instead of Normal3. Move around a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12