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Navmesh agent get stuck when they're all aiming for the same target.
Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project2. Load scene... Read more
Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong. We need ability fo... Read more
Right clicking animation curve keys should check if in curve area rect
Right now context menu is shown when releasing the mouse button, which means you can do this:1. Right click a key.2. Drag outside to... Read more
CIL2AS : Convert scripts with invalid filenames (spaces).
1) What happenedSimple, error free script appeared to have no effect on the game when exporting to Flash player. Worked fine in norm... Read more
Crashes on some Macs in GetCurrentResolution when manipulating monitors
Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more
The editor froze while connected to the debugger
To reproduce:- Load the attached project in Monodevelop- Load the attached project in Unity- Connect the debugger to the unity edito... Read more
Refreshing and docking issue
To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more
Playback volume on iPhone, mute issues when microphone starts
To reproduce:1. Open project CaptureScreen_22. Build and run for iPhone3. On iPhone playback volume is lowered when microphone is tu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
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- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
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