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If you have multiple game views, only the latest added works with Maximi...
To reproduce 1. Open unity2. Set the Layout to default 2 by 33. Set the Game View to be maximized on play4. Add another game view in... Read more
Selecting multiple objects is not undone by clicking on originaly select...
To reproduce; 1. Create a new project2. Add a cube to the scene3. Add a sphere to the scene4. Select the cube5. Press shift and sele... Read more
Editor layout not being maintained.
To reproduce; 1. Load a new project a set the layout to be 2 by 3.2. Set the game view to maximise on play3. Play the project4. Whil... Read more
Script is moved in Project structure when it fails to be added to a prefab
Steps1) Make a prefab in a folder called Prefabs2) Make it a real prefab by applying the Main Camera to it3) Make a new C# script in... Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more
Internal compiler error when using enum cast as nullable
To Reproduce:1. Download and open the project: TestNullable_U3.zip2. This line fails: int? a = (int?)ManageFriendInviteAction.Action... Read more
Color picker window moves when assigning diff colors
To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more
Importing packages that have the same folder but different content fails...
Repro: 1) Import PackageOne.unitypackage2) Import PackageTwo.unitypackage Result:The second package import reports that there's noth... Read more
Animation Editor ignores the first key in the timeline if there are no m...
Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS