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[HDRP] "Resolution" and "Enable" dropdown icon overlaps with Text when a...
A dropdown icon overlaps with text when a "Custom" or "Medium" option is selected from "Resolution" and "Enable" dropdown from "Shad... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce: 1. Open the attached TestiPad7.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Expect... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
Raycast will ignore a set up LayerMask when and Object with such Layer h...
Steps to reproduce: 1. Open user's attached project 2. Open SampleScene 3. Enter Play mode 4. Press "Space" key 5. Notice the conso... Read more
Asset Icons are too large in the Verify Saving Assets Window
How to reproduce: 1. Create a new project and open it 2. Open the Preference Window (Edit -> Preferences... -> General) 3. Enable th... Read more
[URP] "SerializedObject target has been destroyed" errors are thrown con...
After performing Undo operation on Camera Preset, editor throws "SerializedObject target has been destroyed" errors continuously, re... Read more
[New Input System] PlayerInput generates error from touch events for new...
I am adding touch support for the new input system for the WebGL platform. All touch events seem to be working correctly, demos all ... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
Assembly with cyclic references detected error is thrown when URP is ins...
Reproduction steps: 1. Create a new project 2. Import the URP package 3. Import the Cinemachine package 4. Observe the console windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes