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[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically updat... Read more
IE9 on Win7 eats alt key, sometimes release channels can't open.
IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer2. Launch IE9 on Win73. Open... Read more
Camera control doesn't work after Handles.Button grasps a mouse click event
Steps to reproduce : - import the project attached- open the scene "test"- focus on the camera with "F"- right click on the drawn bu... Read more
Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happenedFatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game f... Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font.2. Immediately after that, press Ctrl R (Assets > Refresh). ... Read more
Docs - Scripting - Poor documentation for iPhone classes
The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position -http://docs.unity3d.com/... Read more
WP8, Audio: Crash on attempt to play streamed mod audio file
Steps to repro:1. Build and run attached repro project2. Run scene "NetStreaming" by pressing appropriate button3. Bypass error of p... Read more
The Humanoid character definition configuration context doesn't take int...
Steps to reproduce : - import the project attached- configure model A and B and notice that they look as expected- configure model C... Read more
Point/Spot lights are incorrectly reported as not having shadows in forw...
Steps to reproduce : - import the attached project- open the scene- select the point light- observe the message in the inspector Exp... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
Make sure all quality settings have vsync off. open up the vsync scene. Notice that the VSYNC object has a target frame rate set tot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor