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0
votes
Fixed

OnPreCull & OnPreRender FOV change regression since 5.1.3

Camera

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Sep 11, 2015

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Version/s: 5.2.0f3

Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more

0
votes
Fixed

[DX11] Screen flips upside down with non native full screen resolution &...

Camera

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Oct 07, 2015

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Version/s: 5.2.1p2

1. Open attached "Flip" project.2. Build and run this project.3. Select native screen resolution and make sure "Windowed" check box ... Read more

0
votes
Fixed

[ParticleDistance] Particle distance sorting doesn't sort correctly

Shuriken

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Oct 03, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached project2. Open and play "example" scene3. Play the particle system, and pan your camera around... Read more

0
votes
Fixed

ModelImporterClipAnimation.maskType doesn't work

Animation

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Oct 01, 2015

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Version/s: 5.2.1p2

How to reproduce:1. Open AnimTest_52 project2. Open custom editor with Animation/MaskModifier from the main window menu3. Put Assets... Read more

0
votes
Fixed

[Shaders] hlsl2glsl resolves some function overloads differently from HL...

WebGL

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Oct 28, 2015

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Version/s: 5.2.1f1

User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more

0
votes
By Design

"There are 2 audio listeners in the scene" warning shouldn't be printed ...

Audio

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Oct 26, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Create a scene with two Audio Listeners in it (add two cameras to the scene)2. Enter Play mode3. Open the Cons... Read more

1
votes
By Design
0
votes
Fixed

[iOS][GLES] Camera::Render to render a picture to a texture does not ren...

Mobile Rendering

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Oct 08, 2015

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Version/s: 5.2.1p2

How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more

1
votes
Fixed
0
votes
Not Reproducible

[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...

Global Illumination

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more

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