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Build for iOS with UnityAds fails with linker failures when performing a...
How to reproduce:1. Create an empty 3D project (Used URP Core)2. Build for iOS3. In the parent directory of the Xcode project, creat... Read more
Gaps between fields cause accidental element selection when pointing sli...
How to reproduce:1. Open the attached "IN-122945_delme_lineEndings_Unity6000.2" project2. Open the "InspectorListTest" scene3. Selec... Read more
Shader graph node does not update to red when there is a precision misma...
How to reproduce:1. Open the “IN-119523” project2. In the Project window find and open the “Unity_Hand_Noise.shadergraph”3. Ensure t... Read more
Crash on physx::Scb::Body::setKinematicTarget when Moving Disabled Paren...
How to reproduce:1. Open the attached project "IN-122707"2. Open scene “PrototypeSceneTemplate“3. Enter Play mode4. Observe the Cras... Read more
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn() when opening folde...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/_Recovery“ folder Reproducible with: 6000.0.62f1, 6000... Read more
deltaTime and unscaledDeltaTime discrepancy when Player window is moved ...
How to reproduce:1. Open the attached “IN-123633_Archive 2.zip” project2. Build and run the player3. Press Alt + Enter to exit out o... Read more
Publishing Settings are shared across different custom Build Profiles wh...
Reproduction steps:1. Make sure the Editor version has an Android module installed2. Open the attached “IN-118843.zip” project3. Go ... Read more
webGLBuildSubtarget resets to Generic when it gets changed in build script
Reproduction steps:1. Open the attached “IN-124383.zip” project2. Open the Console window3. Click on the dropdown next to “Clear” bu... Read more
[Windows] Crash on AudioManager::InitFMOD when performing various action...
A crash in the Unity Editor has been observed affecting various workflows including:- Returning to the Editor after the computer fal... Read more
Some GameObjects in a subscene are not rendered when using custom shader...
Reproduction steps:1. Open the attached “IN-105000_Materials Clipping Issue - 6.3 - v2.zip“ project (link in the internal comments)2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row