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Fixed

Fixed in 6000.0.71f1, 6000.3.11f1, 6000.4.0b10, 6000.5.0a7

Votes

3

Found in

6000.0.62f1

6000.2.10f1

6000.3.0b4

6000.4.0b8

6000.5.0a7

Issue ID

UUM-126803

Regression

No

[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor

Platform Audio

-

A crash in the Unity Editor has been observed affecting various workflows including:
- Returning to the Editor after the computer falls asleep
- Unplugging headphones while a Quest device is connected
- Unplugging headphones after disconnecting a Quest device
- Turning off headphones while the Editor is open
- A Quest device falls asleep while the Editor is open

Reproducible with: 6000.0.62f1, 6000.2.0b1 - 6000.2.10f1, 6000.3.0a3 - 6000.3.0b4

Reproduced on: Windows 10, Windows 11 (user devices)
Not reproduced on: No other environment tested

Note: Not reproduced by CQA

First few lines of the stack trace:
0x00007FF80FDF66CA (KERNELBASE) RaiseException
0x00007FFF44E78696 (Unity) LaunchBugReporter
0x00007FFF447715BF (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFF447720E0 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFF4541CAFD (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFF4541BE79 (Unity) DebugStringToFile
0x00007FFF4413B6BD (Unity) AudioManager::InitFMOD

  1. Resolution Note:

    Fix occasional editor crash when audio configuration changed with Meta Quest 3 connected

  2. Resolution Note (fix version 6000.5.0a7):

    Fix occasional editor crash when audio configuration changed with Meta Quest 3 connected

  3. Resolution Note (fix version 6000.4.0b10):

    Fixed in 6000.4.0b10

  4. Resolution Note (fix version 6000.3.11f1):

    Fixed in 6000.3.11f1

  5. Resolution Note (fix version 6000.0.71f1):

    Fixed in 6000.0.71f1

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