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Fixed
Fixed in 6000.0.71f1, 6000.3.11f1, 6000.4.0b10, 6000.5.0a7
Votes
3
Found in
6000.0.62f1
6000.2.10f1
6000.3.0b4
6000.4.0b8
6000.5.0a7
Issue ID
UUM-126803
Regression
No
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
A crash in the Unity Editor has been observed affecting various workflows including:
- Returning to the Editor after the computer falls asleep
- Unplugging headphones while a Quest device is connected
- Unplugging headphones after disconnecting a Quest device
- Turning off headphones while the Editor is open
- A Quest device falls asleep while the Editor is open
Reproducible with: 6000.0.62f1, 6000.2.0b1 - 6000.2.10f1, 6000.3.0a3 - 6000.3.0b4
Reproduced on: Windows 10, Windows 11 (user devices)
Not reproduced on: No other environment tested
Note: Not reproduced by CQA
First few lines of the stack trace:
0x00007FF80FDF66CA (KERNELBASE) RaiseException
0x00007FFF44E78696 (Unity) LaunchBugReporter
0x00007FFF447715BF (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFF447720E0 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFF4541CAFD (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFF4541BE79 (Unity) DebugStringToFile
0x00007FFF4413B6BD (Unity) AudioManager::InitFMOD
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Resolution Note:
Fix occasional editor crash when audio configuration changed with Meta Quest 3 connected
Resolution Note (fix version 6000.5.0a7):
Fix occasional editor crash when audio configuration changed with Meta Quest 3 connected
Resolution Note (fix version 6000.4.0b10):
Fixed in 6000.4.0b10
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1
Resolution Note (fix version 6000.0.71f1):
Fixed in 6000.0.71f1