Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.62f1
6000.2.11f1
6000.3.0b9
6000.4.0a4
6000.5.0a1
Issue ID
UUM-126802
Regression
No
webGLBuildSubtarget resets to Generic when it gets changed in build script
Reproduction steps:
1. Open the attached “IN-124383.zip” project
2. Open the Console window
3. Click on the dropdown next to “Clear” button and make sure “Clear on Build” is unselected
4. From the top menu, select ‘Build > WebGL Build (DXT)’
5. Observe the logs in the Console once the build finishes
Expected result: Both logs before and after build report “WebGLBuildSubtarget before build: DXT”
Actual result: The first log reports “WebGLBuildSubtarget before build: DXT”, but the log after build reports “WebGLBuildSubtarget after build: Generic”
Reproducible with: 2023.1.0a1, 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1
Reproducible on: Windows 11, macOS 15.7.1 (M3 Max)
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment