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AudioListener.volume does nothing in WebGL
Steps to reproduce: 1. Open attached project's scene "main". 2. Enter play mode - slider changes sound volume. 3. Build and run for ... Read more
[Plugins] WP8 specific plugins are passed to Mono compiler, which is dif...
To reproduce: 1. Open the attached project 2. Build for WP8 3. Notice the error in console: Unhandled Exception: System.Reflection.R... Read more
Asset Serialization - Force Text ... This will crash the editor when loa...
Steps to reproduce: 1. Open attached project's scene "test". 2. Duplicate ROOT game object. 3. Check that Edit -> Project Settings -... Read more
Installing one version on top of another ends up with Start Menu shortcu...
How to reproduce: 1. Install Unity 5.3.4, install Unity 5.3.5 over the top 2. Go to C:\ProgramData\Microsoft\Windows\Start Menu and ... Read more
Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
[Metal] GrabPass distortion issue
To Reproduce: 1. Deploy the attached project with Metal. 2. Observe that the shader is rendered incorrectly. Read more
Chaning HingJoing.spring properties doesn't wake up connected rigidbody
Project Steps: 1. Open project (Attached by HingeBug). 2. Play scene "5.0 Test". 3. Select game object "Cube", to analyse changes. ... Read more
Ambient Lighting breaks when changing Directional Light in Awake
To reproduce: 1. Open attached package 2. Press play 3. Notice that Ambient Lighting breaks when Directional Light is changed in ... Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene' 2. Select 'Main Camera' 3. Gizmo is shown in the scene 4. Select its child 4. No gizmo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes