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Unity thinks finger is still pressed after dragging it out of the window...
Steps to reproduce:1. Open attached project "touch"2. Open "test" scene3. Build and run the project on windows (windowed mode)4. Not... Read more
Dynamic batching doesn't apply to Lightmap Static render meshes
Steps to reproduce:1. Open StairsTest.Unity2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static so ... Read more
[Collision][Planes] Particles spawning under a plane collision teleport ...
Particles teleport when using plane collision and spawning under the collider. 1. Open TestScene from attached project.2. Select Par... Read more
[Postprocessing] Resets values for reimported asset
Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity.2) In Project tab, go to Assets >> A... Read more
Project pane sorts files according to name but ignores extension, causin...
Steps to reproduce : - create a new folder- in the folder create one shader called "test"- create two materials called "test" and "t... Read more
RenderingCommandBuffers sample project broken, .ndotl removed from shade...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
[Editor][CmdBuffers] Undo doesn't work for RenderingCommandBuffers delet...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce: 1. Download and import attached project.2. Load scene: main3. Play the scene and wait one sec till particles sta... Read more
[Shuriken] Mesh particles with negative scale are inverted incorrectly w...
Steps to reproduce: 1. Download and import attached project. (NegativeScale_THIRD_TRY.zip)2. Open scene: test_3_Cubes3. Press play. ... Read more
Enum.ToString is broken for large unsigned enums
Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program{[Flags]enum MyFlags : uint{... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor