Search Issue Tracker

0
votes
Fixed

Unity thinks finger is still pressed after dragging it out of the window...

Input

-

Jun 06, 2016

-

Version/s: 5.4.0b20

Steps to reproduce:1. Open attached project "touch"2. Open "test" scene3. Build and run the project on windows (windowed mode)4. Not... Read more

0
votes
By Design

Dynamic batching doesn't apply to Lightmap Static render meshes

Graphics - General

-

Jun 06, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1. Open StairsTest.Unity2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static so ... Read more

0
votes
By Design

[Collision][Planes] Particles spawning under a plane collision teleport ...

Shuriken

-

Jun 06, 2016

-

Version/s: 5.3.1f1

Particles teleport when using plane collision and spawning under the collider. 1. Open TestScene from attached project.2. Select Par... Read more

0
votes
Won't Fix

[Postprocessing] Resets values for reimported asset

Asset - Database

-

Jun 06, 2016

-

Version/s: 5.3.0f4

Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity.2) In Project tab, go to Assets >> A... Read more

0
votes
Won't Fix

Project pane sorts files according to name but ignores extension, causin...

Scene Hierarchy

-

Jun 06, 2016

-

Version/s: 5.4.0b20

Steps to reproduce : - create a new folder- in the folder create one shader called "test"- create two materials called "test" and "t... Read more

0
votes
Fixed

RenderingCommandBuffers sample project broken, .ndotl removed from shade...

Shaders

-

Jun 06, 2016

-

Version/s: 5.5

1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more

0
votes
Won't Fix

[Editor][CmdBuffers] Undo doesn't work for RenderingCommandBuffers delet...

Graphics - General

-

Jun 06, 2016

-

Version/s: 5.3.5f1

1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more

1
votes
Fixed

[Shuriken] ParticleSystem.Play() with start delay pauses the particles

Shuriken

-

Jun 06, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1. Download and import attached project.2. Load scene: main3. Play the scene and wait one sec till particles sta... Read more

0
votes
Fixed

[Shuriken] Mesh particles with negative scale are inverted incorrectly w...

Shuriken

-

Jun 06, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1. Download and import attached project. (NegativeScale_THIRD_TRY.zip)2. Open scene: test_3_Cubes3. Press play. ... Read more

0
votes
Fixed

Enum.ToString is broken for large unsigned enums

IL2CPP

-

Jun 06, 2016

-

Version/s:

Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program{[Flags]enum MyFlags : uint{... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.