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0
votes
Fixed

“Importer(NativeFormatImporter) generated inconsistent result…” warning ...

Asset Importers

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Oct 10, 2025

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Version/s: 6000.0.51f1, 6000.0.60f1

Reproduction steps:1. Create a new Mixed Reality template project2. Observe the Console Actual result: {code:java}Importer(NativeFor... Read more

0
votes
Active

Adaptive Probe Volume occlusion edge is calculated incorrectly when view...

Lighting

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Oct 10, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b3, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/bug1_incorrect_occlusion.unity“ Scene3. Open th... Read more

1
votes
Fixed

“Remove Unused Overrides” available on not loaded Scene and throws “Argu...

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Oct 10, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Steps to reproduce:1. Create new Unity project using empty URP 3D Template2. In Hierarchy window right-click in SampleScene3. Select... Read more

0
votes
Feature Request

[XR][XR SDK][Postprocessing] Bloom is affecting region behind Occlusion ...

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Sep 19, 2022

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Version/s: 2018.4.17f1

How to reproduce:1. Open attached project ("1217594-Repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Bloom is... Read more

0
votes
Fixed

[macOS] Keyboard input repeats continuously in a specific project when r...

MacOS

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Oct 13, 2025

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Version/s: 6000.0.58f2, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the attached “IN-118211” project2. Build the project3. Run the built game4. In the game, enter Settings5. C... Read more

1
votes
Active

Flickering bright white dots in the Scene when the Android Platform is s...

DirectX11

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Oct 13, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create and open a new “Universal 3D” template2. Go to File > Build Profiles and switch to Android Platform3... Read more

0
votes
Fixed

Automatic LOD fails and SRP Batcher incompatibility occurs when using sp...

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Oct 13, 2025

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Version/s: 2022.3.67f1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2

Reproduction steps:1. Open the attached “IN-120025” project2. Open the “Scenes/SampleScene” Scene3. Observe the “Quads” GameObject i... Read more

2
votes
Active

Editor crashes on D3D12GetInterface when repeatedly enabling and disabli...

DirectX12

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Oct 13, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

0
votes
Fixed

GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPas...

Post-processing and Compositing

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Oct 13, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1

How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more

0
votes
Active

URP Terrain Demo crash on burst_signal_handler after Generating lighting

Analytics

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Oct 13, 2025

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Version/s: 2022.3.67f1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “URP_Terrain.zip” project2. Open Lighting window (Window > Rendering > Lighting)3. Pre... Read more

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