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Application crashes when game is run on some android devices with OpenGL...
Some of the shaders make application crash when built with OpenGLES2.0 on some android devices with 4.4.2 Tested with(not reproduced... Read more
Unable to re-activate when floating license has reached max installs an...
Unable to re-activate when floating license has reached max installs on Windows and the user waits more than 30 seconds Repro:1. on ... Read more
uGUI - UI.RawImage has a missing interface for assigning a Texture
Steps to reproduce : - create a new project- import the script attached and notice that the "mainTexture" property is read-only Read more
Unable to re-activate when floating license has reached max installs on...
Unable to re-activate when floating license has reached max installs on Mac Repro:1. on Mac - Launch Unity editor and activate float... Read more
Unable to stop Particle system in distance mode
To reproduce: 1) Download and open project2) Load scene "Prticle Test"3) Play the scene4) Press the button "Stop Particle Distance" ... Read more
Hierarchy Window Minimum Size Bug
To reproduce:1. Try to resize the hierarchy window by making it as small as possibleExpected result: You can minimize it to the same... Read more
Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached- open the "test" scene- select "GameObject"- right click the 'Save Mesh Test' and... Read more
uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...
Steps to reproduce : - import the project attached- open the "BasicScene" and press play- select the "BookParentPanel" and deactivat... Read more
Bad use of EditorApplication.update screws editor extension developers
-e: if devs of editor extensions use EditorApplication.update = null they screw and other registered functions from other extension.... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce:1. Create a new C# script and paste in: using UnityEngine;using UnityEditor;using System.Collections;[InitializeOnLoad]... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor