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[UNET][Standalone] Inconsistent load order of networked objects in Edito...
Steps to reproduce:1. open attached project '805873_54.zip'2. build and play3. host and join local host (using editor and standalone... Read more
Upgrading from 5.4.0b19 to 5.4.0b22 sets all Sprite Renderer materials t...
Reproduction steps: 1) Create new project in 5.4.0b192) Create new GameObject3) Attach Sprite Renderer to it.4) Set Sprite Renderer ... Read more
[Editor][OSX][Regression] NullReferenceException in PackageImportTreeVie...
Steps to repro: 1. Open Unity on OSX;2. Open Asset Store (Window -> Asset Store);3. Download any package;4. Click 'Import' button... Read more
[build report] exception in editor on calculating size for WebGL build
-e: see title, feature looks working otherwise--no such exception thrown in 5.4.0b22 -repro:--open attached project or create new em... Read more
Unity Ads uses CPU on Android when in background
When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more
Procedural skybox produces illumination artifacts on 3D objects when amb...
Steps to reproduce:1. Open "case 805857 repro" project2. Open "example" scene3. Play in editor-- Notice brown illumination artifacts... Read more
[Windows Standalone]Application.internetReachability shows network is re...
Steps to reproduce : 1) Download attached project " Teste.zip" and open in Unity.2) Open scene main.3) Build for windows standalone.... Read more
Can't unlink project in Connect window in 5.3.5p4
I don't know how to reproduce this yet, but I got this two times already todayhope the logs will helpand please see video with descr... Read more
Wrong exception types don't fall through in generic methods, causing inv...
Given this code, .NET and IL2CPP output differs: using System;using static System.Console; class Program{public delegate void Action... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor