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DinamicOffMeshLink changing End or Start transform using Gizmo
AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more
[VCS] Unity says "umergeable file" even though P4V is able to text merge it
Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more
[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters. Repro steps:1. In the scene hierarchy create two particle systems A & B.2. Select... Read more
Profiler reports memory twice for Decompress on Load clip
To Reproduce:0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle.1. Build & Run a standalo... Read more
[Shadows] Graphical glitches and artifacts when using Shadows and Image...
See user's description.1 Open project2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play3 In Game view press left mouse... Read more
Delete Empty Changeset option should be disabled for non-empty changesets
With a P4 project, save a changeset containing one or more files in the Outgoing changes. Right click on it and notice the Delete Em... Read more
Dynamic fonts are not properly generated on Snapdragon devices
Dynamic fonts are not properly generated on any Android device with a Qualcomm Snapdragon CPU. Tested device:LG Optimus Vu II (LG-F2... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered