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After maximizing, editor window got frozen
Repro steps described in user's description. Read more
Changing a texture from the Inspector should not change the texture on a...
Steps to reproduce : - import the project attached- open the scene GameScene- go to Resources and pick one texture- drag that textur... Read more
Some Camera.clearFlags values cause visual artifacts on Windows Phone 8 ...
Different Camera.clearFlags settings cause different results to be observed between apps ran on Windows Phone 8 devices and other pl... Read more
Unity creates meta-files for empty directories then deletes them on anot...
Steps to reproduce : - have the Angry Bots Perforce project imported on 2 computers- create a new folder on the first machine and no... Read more
The networkView.RPC call in PlayerObject.setPlyToCurrentPly crashes when...
Steps to reproduce : - import the project attached- open the scene test- press play- press Go an Unity will crash Read more
Context menu for scriptable object has non-sensical entries
Steps to reprodue : - create a new project- create a GUI skin- click the context drop down in the inspector and notice the options R... Read more
Memory does not get released after building
Steps to reproduce : - go to \\homes\project drop- import the project FishvCrabs6-26- go to SCG > Custom Builds > Open Build W... Read more
Out of memory crash when stopping the scene
Steps to reproduce : - import the project from \\homes\projectdrop\Unfinished_Business_Unity_Game -4.zipx ( the project has 56 GB )-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names