Search Issue Tracker
[Windows] Special characters in file names are sorted to the end of the ...
Reproduction steps:1. Open the attached “IN-115061” project2. In the Project window, open the folder “Assets/Audio/Examples”3. Using... Read more
In Deferred rendering path, mixed lights don't render when enabling "Use...
To reproduce:1. Open the attached “IN-115065_DeferredMixedLightingBug.zip“ project2. Open the “Assets/Scenes/DeferredMixedLightingBu... Read more
Context Menu option is automatically selected when the menu is invoked a...
Reproduction steps:1. Create and open a new project2. Create a new GameObject in the Hierarchy3. Add multiple Components to the GO u... Read more
“Audio Random Container” allows adding unlimited number in “Audio Clips”...
Steps to reproduce:1. Create new Unity project2. Create Audio Random Container (Project window > Create > Audio > Audio Ran... Read more
Build dependencies are not refreshed until the Editor is restarted
Reproduction steps:1. Open the “IN-113016” project2. In Build Profiles (File > Build Profiles), activate the Web Build Platform3.... Read more
Volume numeric fields allows adding unlimited number in numeric field wh...
Steps to reproduce:1. Create new Unity project2. Create Audio Random Container (Project window > Create > Audio > Audio Ran... Read more
Create New Tile Palette dropdown text is not centered and text is cut off
Reproduction steps:1. Create a new project2. Open Tile Palette window (Window > 2D > Tile Palette)3. Press on Create New Tile ... Read more
Tile Palette Tilemap dropdown icons are not visible
Reproduction steps:1. Create a new project2. Open Tile Palette window (Window > 2D > Tile Palette)3. Create New Tilemap > F... Read more
SerializeReference does not update references when the generic field typ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open TestBehavior.... Read more
Memory leak when running tests in IL2CPP with System.Threading.Timer
How to reproduce:1. Open the “IN-111094.zip“ project2. Open Window → General → Test Runner3. Open the ‘Player’ section4. Run all the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field