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Missing assembly reference when creating text templates in MonoDevelop
1) What happenedMissing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the example ... Read more
Got name doesn't match warning when adding script while running
1. Enter play mode.2. Add new script through Add Component->New Script and type correct name Read more
'Is Active' curve for the child object doesn't go away
'Is Active' curve for the child object is still visible after the curve's been added Repro:1. Create an object with a child in it2. ... Read more
Text Mesh color is not being animated
Text Mesh color is not being animated. Repro:1. Add TextMesh component to an object2. The color parameter is not available from the ... Read more
Building exported split project in the Eclipse includes StreamingAssets/...
Exporting Android project with application splitting enabled correctly produces an obb file. Contents from the StreamingAssets/Resou... Read more
During debugging, every enum variable/value is reported with
During debugging, every enum variable/value is reported with the message "The requested item has been unloaded" Read more
Step-Over skips the whole body of switch statement
Steps to reproduce : - create a new project- import the script attached- create a new game object and attach the script to it- attac... Read more
Sprite editor does't slice all sprites
To reproduce:1. Import attached gif2. Open sprite editor and slice3. Some of the sprites aren't sliced even though they have very si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS