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[ES][desktop] Selected object in scene view appears black
Steps to reproduce: 1. Use flag -force-gles31aep to open Unity in Open GL mode2. Open attached project "OpenGLbug"3. Open scene "Ope... Read more
[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...
When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more
[Docs] alpha:blend parameter not in documentation
Some built-in shaders use a surface shader parameter that is not described in the documentation, specifically alpha:blend. http://do... Read more
Creating UI objects (Graphics) cause mutiple object instantiation
1. Open scene "Observation1/Scene".2. Select Canvas.3. Create UI text.4. Notice that another one is created in scene root node(paren... Read more
[Performance] Activating a particle system that was edited takes longer ...
How to reproduce: 1. Open attached project2. Open scene Normal.unity3. Open the Profiler window4. Play the scene5. Press Spacebar- N... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro:--load a scene made with 5.1--make sure to select the R... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more
2D Constraints do not constrain when the pivot point is not the middle
To reproduce:1. Open attached project2. Open constraints scene3. Enter play modeExpected result: the Y value of pink_hair_punk_lady ... Read more
Crash importing assets (regenerating prefabs)
To reproduce:1. Open attached project2. Click Yes/Regenerate Prefab buttons3. Editor will crash at some point Read more
ModelImporter 'motion node' doesn't update properly when using a cache s...
To reproduce:1. Open attached project2. Connect to cache server3. Select CarvingGrabs_ReExportTest4. Select Ride_carvingStances&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed