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Sprites added directly in the Animation timeline do not duplicate the la...
- Create some sprites and drag them to your scene view to create an Animation- Check the animation in the Animation Window and notic... Read more
Shader with faceforward() doesn't compile since 4.2
Steps to reproduce : - create a new project on 4.1- import the shader- save the project- open it in 4.2+ and notice the shader has e... Read more
Animated parent sprite can't be selected
- Open the SherriffStar scene in the attached project- Make sure you have the Animation window open- Expand the Star game object in ... Read more
Halo texture is not round
To reproduce:1. Open the project I attached2. Open the scene3. Zoom in the GameObject4. Notice that "Halo" edges have straight lines Read more
Editor Crashes when Graphics.DrawTexture is used with a shader that has ...
To reproduce:1. Open project repro2. Open scene DrawTexture Grabpass Crash3. Select DrawTextureThing in hierarchy4. Drag GrabPassExa... Read more
Unity Editor leaks preview cameras
Steps to reproduce : - import the project attached- open the scene "bugdemo" and press play- select the main camera and deselected i... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this:[RequireComponent(typeof(B))]public class A : B {} Component B will be added to the object.... Read more
Hovering game resolution options while script processor spinner is activ...
To reproduce:1. Open the attached project2. Make sure Game window is selected in Editor3. Open build settings4. Switch build setting... Read more
Crash when enable/disable DX11
Regression from 4.3.0b5 (19fb00de019e) I can still reproduce this on version 5.0.0a1 (ca2d4770abb4) by the following steps: - Create... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps:1. Create an object.2. Create custom component A3. Add A to the object4. Edit component A that it now requires e.g. Rigidbody ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS