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Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce:1. Open attached project ("New Unity Project1").2. Notice that the "Console" window outputs: "Assets/test.cs(11,1... Read more
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24Rigidbody.MovePosition() is very slow on Editor, but fine on Sta... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project.2. Open scene: 02_effects_preview3. Press play.4. Make sure scene view a... Read more
Transparent black image when rendering in Linear Rendering mode
Steps to reproduce: 1) Download attached project "UnityBugreport_AlphaLinearLighting.zip" and open in Unity.2) Open scene "scene".No... Read more
Initializing const with non constant variables throws error message but ...
1. Open my attached project2. Open bug.unity scene.Notice Unhnandled exception error message popping in console.3. Try to double cli... Read more
[Retina] Poor Text quality on Retina display using non-native Screen Res...
Reproduction Steps:1. Open User's project2. Make builds resizable (PlayerSettings > Resizable Windows)3. You can use Default Scre... Read more
[Editor][Regression] 'String too long for TextMeshGenerator' is thrown a...
Steps to repro: 1. Open Unity 5.4.0b25;2. Create new project or open existing one;3. Choose Help -> About Unity;4. Observe the Co... Read more
Render to texture canvas not rendered when Game view is not open
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Have both Scene and Game views open5. Clos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject