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Reflection from point light doesn't look natural for shader's different ...
1) What happened Reflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it usi... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro: 1. Open the lighting window and change the default parameter 2. Observe that doing so doesn't change the values in t... Read more
[Colliders 2D] Edge collider behaves differently from other colliders wh...
To reproduce: 1. Open attached project 2. Open EdgeCollider scene 3. Notice that there is object with Surface effector set to negati... Read more
[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project 2. Open 'scene' 3. It has a quad and terrain with the same material 4. Observe ... Read more
[WSA] Boo.Lang.dll fails on WACK
Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dl... Read more
When broadcastmessage is called to an object, only some of the children ...
To reproduce: 1. Open attached project 2. Open main scene 3. Press play 4. Click Drill and practice 5. Drag and drop all sources int... Read more
[WSA] System.Collections.Generic.List<string> does not contain a definit...
Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console: Assets\Main.cs(19,2... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Text is cutoff in GI Cache section of Preferences window
Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more
Inconsistencies for input values in LightmapParameters
Some of the values for LightmapParameters have just input fields, others have sliders as well, some of the ones that have sliders ar... Read more
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