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[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...
Steps to reproduce:1) Download and open the attached project.2) Build and deploy a Debug build to an iOS device without Metal suppor... Read more
GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...
1. Open user attached project.2. Play main scene.3. Watch at console output. It is coming from TestRenderTextureNativePtr script whi... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce:1. Open the attached project2. Open and play Scene1 scene3. Press the button labeled "Reset"4. If pressed during th... Read more
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce:1) Open the last attached project (OC link).2) Build for iOS with Metal as Graphics API.3) Run on a device The ap... Read more
Barycentric coordinates are not correctly reported as part of RaycastInf...
Steps to reproduce:1. Open my attached project "Example - 813456".2. Open "BarycentricTraceReportage" scene.3. Enter play mode.4. Ob... Read more
[UNET] Spawning player crashes unity
Reproduction steps:1. Open user's attached project.2. Press play.3. Select LAN Host(H).- CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more
Perforce plugin tries to connect even there is no credentials filled in
Steps to reproduce:1) Crate new project in Unity2) Edit >> Project Settings >> Editor3) Version Control >> Perforc... Read more
[AssetBundle] Collision when building AssetBundles with variants if ther...
How to reproduce:1. Open the attached project2. Open AssetBundles -> OSX folder which is in the project3. Delete created asset bu... Read more
Creating Avatar Mask throws NullReferenceException
How to reproduce:1. Open the attached project2. Create Avatar Mask (Project -> Create -> Avatar Mask)3. Notice a lot of NullRe... Read more
[UI] OnSelect is called several times when InputField is selected on tou...
To Reproduce: 1. Open and build the attached project for iOS or Android.2. Click on any Input field once and the click on any other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor