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Red tint doesn’t appear after switching to record mode on animation
Steps to reproduce: Create a new project Open Animation window Sleect any object in the Hierarchy window Create Animation Clip Add a... Read more
Pressing Animation window play button doesn't unfocus last opened dropdo...
Steps to reproduce: Create a new project Open Window > Animation > Animation Create an Animation Clip for any game object Pres... Read more
Lights are flickering when using Deferred or Deferred+ rendering with sh...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
Mesh filter component doesn't get animation tint applied to it
Steps to reproduce: Create a new project Open Window > Animation > Animation Create a Cube in the Hierarchy window Create an A... Read more
Foveated Rendering is disabled when Anti Aliasing (MSAA) is enabled whil...
Reproduction steps: 1. Open the attached project “ReproProject“2. Make sure the headset is connected (in case of Meta Quest, connect... Read more
Validation message "Profile name is unsupported" is unclear and does no...
Steps to reproduce: Create a new Unity project Open Shortcuts window (Unity > Shortcuts) Select “Create new profile…” from the dr... Read more
Missing space in Shader Graph project settings
Steps to reproduce: Create a new project Open Project Settings \\Actual results: ShaderGraph is missing a space between words Expect... Read more
Enabling Override Variant Limit toggle Warning Threshold value gets set ...
Steps to reproduce: Create a new project Open Project Settings > Shader Graph Confirm Warning Threshold is set to 16 Enable Overr... Read more
Material Variant creation window gets stretched out when canceling
Steps to reproduce: Create a new project Create a Cube in the Hierarchy window Create a material in Project window Apply the materia... Read more
“Look Dev” window restored from previous HDRP project causes errors in n...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open “Look Dev” window (Window > Rendering >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS