Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.7f1, 6000.3.0a5
Votes
1
Found in
6000.0.55f1
6000.1.15f1
6000.2.0b11
6000.3.0a4
Issue ID
UUM-113351
Regression
Yes
Lights are flickering when using Deferred or Deferred+ rendering with shadows and TAA enabled in URP
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: Lights are not flickering
Actual result: Lights are flickering
Reproducible with: 6000.0.45f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0b11, 6000.3.0a4
Not reproducible with: 6000.0.44f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Not reproducible with Forward or Forward+ rendering
- Not reproducible when shadows are disabled
- Reproducible with Point, Spot, and Directional lights
- Not reproducible when TAA is disabled
- Link to the discussions: https://discussions.unity.com/t/point-and-spot-lights-flickering-urp-deferred-taa/1672715
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent Placement of Search Clear (X) Icon in "Preset Manager"
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
Add comment