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[Linux Editor] Editor is unresponsive when screen vsync in Nvidia X Serv...
Steps to reproduce:1. Create an empty project2. Add a cube to the scene3. In Scene Window, scroll to zoom in/out Result: Zooming is ... Read more
[iOS][IL2CPP] Generated code creating overflow warning "result is -13997...
Reproduction steps:1. Open the attached "sample.zip (52.6 KB)" project.2. Build and run it for iOS device.3. Check the Xcode Buildti... Read more
Audio Localization is different from actual Audio Source position when O...
Reproduction Steps:1. Import attached project.2. Open "Test_PositionError" scene.3. Enter Play mode. Expected result: Audio Localiza... Read more
Quantization artifacts in RenderTexture with ARGB32 8 bit format
In Linear color space, it can be observed that quantization problem is occurring with ARGB32 8 bit format when RenderTextures are us... Read more
Sprite with certain material is not visible in build when Sprite Mask ha...
To reproduce: 1. Download and open attached "repro926070.zip" project.2. Open "test" scene.3. Notice 2 sprites with Sprite Masks in ... Read more
VideoPlayer.Stop() causes a performance spike
To reproduce:1. Open project attached by QA2. Open "x" scene3. Hit play4. When the video is being played press "space" on the keyboa... Read more
Game view becomes gray in Unity 5.5 when using PP stack with multiple ov...
To reproduce:1. Open project( link in edit)2. Play scene Expected vs Actual: Game view becomes gray instead of showing skybox Reprod... Read more
Assertion "ALLOC_TEMP_THREAD..." appears when after importing Wwise plugin
To reproduce : 1. Open the project, attached by the user (wwisenows.zip)2. Observe the console Expected: no errors are shown after i... Read more
Editor crashes at scripting_class_get_parent while compiling script
Steps to reproduce:1. Download 926191_repro.zip.2. Open script Scenes.cs3. Uncomment lines 123-1274. Focus Unity so it could compile... Read more
Assertion failed when trying to undo 'Set as start Snapshot' action
To reproduce:1. Create new audio mixer2. Create new snapshot3. Set it as a start snapshot4. Undo last action Actual: Snapshot is rem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
- Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
- Profiler Captures List foldouts do not open when clicked on the foldout title