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[Memory Profiler] Total Committed Memory Tracking Status information is ...
Reproduction steps: 1. Open the user's attached project 2. Open Window > Analysis > Memory Profiler 3. Select "Compare Snapshots" an... Read more
Memory Profiler falsely sets a "Status" for referenced VisualElements as...
*Steps to reproduce:* # Take a snapshot of the Editor # Open the snapshot and navigate to the All Of Memory page # Search for ... Read more
Memory leak when interacting with the Memory Profiler while a Snapshot i...
Reproduction steps: 1. Open the "IN-56609.zip" project 2. Open "Scenes/SampleScene" 3. Open the Profiler (Window -> Analysis -> P... Read more
[Memory Profiler] Unity Object lists are hidden the in Memory Profiler
Steps to reproduce: 1. Create a new project 2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler) 3. Capture a snap... Read more
Error "IndexOutOfRangeException: Index was outside the bounds of the arr...
How to reproduce: 1. Open the project “IN_16812” 2. Press Window → Analysis → Memory Profiler 3. Click on any Snapshot 4. Go to Obje... Read more
Editor increases memory usage when moving it to background and returning...
Reproduction steps: # Open the attached project (“MemoryLeak.zip“) # Press Window>Analisis>Memory Profiler # Take a Snapshot of... Read more
Snapshot screenshots take up an unreasonable amount of memory
Reproduction steps: 1. Create a new project and install the Memory Profiler package 2. Enter Play mode 3. Open the Memory Profiler (... Read more
Non-Latin characters are displayed incorrectly in Memory Profiler
Reproduction steps: 1. Open the “TestMemoryProfiler” project 2. Open Memory Profiler by Windows -> Analysis -> Memory Profiler 3. On... Read more
Wrong number of objects or allocations shown when comparing Snapshots
Reproduction steps: 1. Open the user's attached project "TestMemoryProfiler2.zip" 2. Open the Memory Profiler window 3. Open the "Co... Read more
Memory Profiler Snapshot name becomes unreadable when non-Latin characte...
Reproduction steps: 1. Open the attached “IN-105581.zip” project 2. Open the Memory Profiler (Window -> Analysis -> Memory Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched