Search Issue Tracker
Fixed in 1.0.0-pre.1
Votes
0
Found in [Package]
0.7.0-preview.2
0.7.1-preview.1
Issue ID
PROFB-27
Regression
No
Wrong number of objects or allocations shown when comparing Snapshots
Reproduction steps:
1. Open the user's attached project "TestMemoryProfiler2.zip"
2. Open the Memory Profiler window
3. Open the "Compare Snapshots" tab and select the both of the Snapshots
4. Open the "Objects and Allocations" tab
5. Select the "Diff All Native Objects" Table View and set Sort Descending by Size
6. Observe 3 rows of a texture named "Raw_mangheji" (2.7MB)
7. Open the "Single Snapshot" tab
8. Repeat steps 4-5
9. Observe 1 row of a texture named "Raw_mangheji" (2.7MB)
Expected result: The number of texture instances is the same at steps 6 and 9
Actual result: The number of texture instances is different
Reproducible with: 0.7.0-preview.2 (2020.3.37f1, 2021.3.7f1), 0.7.1-preview.1 (2022.1.10f1, 2022.2.0b2)
Not reproducible with: 1.0.0-pre.1 (2022.2.0b2), 1.0.0-pre.3 (2023.1.0a4)
Reproducible on: macOS 12.4
Note: also reproducible with "AutoMPG.RootSerializer.ISerializer" (0.5MB) under "Diff All Managed Objects"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
Fixed in: 1.0.0-pre.1