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Fixed in 1.0.0-pre.1



Found in [Package]



Issue ID




Wrong number of objects or allocations shown when comparing Snapshots

Package: Memory Profiler


Reproduction steps:
1. Open the user's attached project ""
2. Open the Memory Profiler window
3. Open the "Compare Snapshots" tab and select the both of the Snapshots
4. Open the "Objects and Allocations" tab
5. Select the "Diff All Native Objects" Table View and set Sort Descending by Size
6. Observe 3 rows of a texture named "Raw_mangheji" (2.7MB)
7. Open the "Single Snapshot" tab
8. Repeat steps 4-5
9. Observe 1 row of a texture named "Raw_mangheji" (2.7MB)

Expected result: The number of texture instances is the same at steps 6 and 9
Actual result: The number of texture instances is different

Reproducible with: 0.7.0-preview.2 (2020.3.37f1, 2021.3.7f1), 0.7.1-preview.1 (2022.1.10f1, 2022.2.0b2)
Not reproducible with: 1.0.0-pre.1 (2022.2.0b2), 1.0.0-pre.3 (2023.1.0a4)

Reproducible on: macOS 12.4

Note: also reproducible with "AutoMPG.RootSerializer.ISerializer" (0.5MB) under "Diff All Managed Objects"

  1. Resolution Note (fix version 1.0.0-pre.1):

    Fixed in: 1.0.0-pre.1

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