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Fixed
Votes
2
Found in
2022.3.57f1
Issue ID
UUM-98642
Regression
No
[iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
Reproduction steps:
1. Open the attached “cju” project
2. In the iOS Player Settings (Edit > Project Settings… > Player), delete the Profile ID under iOS Provisioning Profile
3. Build the project
4. In the built player folder, open a terminal
5. In the terminal, enter “open -a Xcode Podfile”
6. In the opened text editor, delete “:linkage => :static“ from line 28
7. In the terminal, enter “pod install”
8. Open the “Unity-iPhone.xcodeworkspace”, sign it and launch on an iOS device
Expected result: The application launches successfully
Actual result: The application crashes as soon as it launches with error “XC_BAD_ACCESS”
Reproducible with: 2022.3.57f1
Couldn't test with: 2022.3.58f1, 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5 (Package errors)
Testing environment: macOS Sequoia 15.3.1
Reproducible with these devices:
VLNQA00624, iPhone 16 Pro, iOS: 18.3.1, CPU: Apple A18 Pro
VLNQA00394, iPhone 13 mini, iOS: 18.1 , CPU: Apple A15 Bionic
VLNQA00359, iPhone 12 Pro, iOS: 17.6.1, CPU: Apple A14 Bionic
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Resolution Note:
Fixed by another internal issue: RIDER-52: [iOS] "EXC_BAD_ACCESS" throw when building a project only with JetBrains Rider Editor package to the iOS devices with “Strip Engine Code" and "Script Debugging" enabled