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Console log message count increase while scrolling mouse wheel
In play mode, hover mouse pointer over console window in the editor and roll mouse wheel in any direction. This action makes log mes... Read more
Additional Settings in Avatar Editor > Muscles are not being applied
Additional Settings in Avatar Editor > Muscles are not being applied Repro:1. Configure the Avatar of a humanoid model2. Set Feet... Read more
NullRefferenceException when adding an animation to a state and then pla...
Steps to reproduce : - import the package attached- create a new animation controller- crate a new state- assign the jump motion cli... Read more
Monodevelop do not dismiss autocomplete when the cursor is moved down
To reproduce:1. Create a new project2. Create a new script3. Open it with MonoDevelop4. Create any variable5. Start typing the name ... Read more
Wrong behaviour of "Add curve" in "Animation" window when object has fe...
Wrong behavior of "Add curve" in "Animation" window when object has few same colliders 2) How can we reproduce it using the example ... Read more
Changing view position in time field (Animation window) on press Play
Changing view position in time field (Animation window) on press Play 2) How can we reproduce it using the example you attached 1 Cr... Read more
Help tip appears on two monitors(Animation window)
Help tip appears on two monitors(Animation window) 2) How can we reproduce it using the example you attached 1 Create new project2 C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS