Search Issue Tracker
[Android] [GameActivity] Exception "Didn't find class "com.unity3d.playe...
How to reproduce:1. Open the “U6Repro.zip“ project2. Open the “SampleScene“3. Make sure that the Development Build is toggled on in ... Read more
NullReferenceException occurs when trying to access TouchScreenKeyboard ...
How to reproduce:1. Extract and open the attached “IN-106730.zip“ project2. Enter Play mode3. Select Game View4. Press the Spacebar5... Read more
Create from template option throws "NullReferenceException" error
Steps to reproduce:1. Create new Unity project2. Create new VFX Graph asset 3. In the toolbar, click "+" sign 4. Click "create from ... Read more
Sprite Mask does not render in the Player
How to reproduce:1. Open the attached project “IN-106643“2. Open the Scene “Boot“3. Build using the Clean Build option4. Run the pro... Read more
SpriteRenderer has wrong input color when associated material uses SRPBa...
How to reproduce1. Extract and open the attached “IN-107982.zip” project2. Observe the Game View Expected result: All squares are co... Read more
Crash on GenerateParticleGeometry when creating certain particles
How to reproduce:1. Open the attached “IN-104761_CrashRepro“ project2. Open the “Assets/Scenes/Level1.unity“ Scene3. Enter Play Mode... Read more
HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass...
Reproduction steps:1. Open the attached “IN-107319.zip” project2. Open the “OutdoorsScene”3. From the Hierarchy, select the “Main Ca... Read more
Splash Image logo is shown after being removed when pressing the Preview...
How to reproduce:1. Open the attached project “IN-106872“2. Go to Edit > Project Settings > Player > Splash Image > Logo... Read more
The search field has an additional icon that has no functionality
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
WebGPU Build fails when the Inference Engine package is installed
How to reproduce:1. Open the “WebGPUTest.zip“ project2. Open Build Profiles3. Change to WebGL profile4. Press the “Player Settings“ ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS