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ShaderGraph custom transparent Shader becomes opaque when HDR is enabled
How to reproduce:1. Open the attached “IN-102107” project2. Open the “DepthShadowDemo” Scene3. Open the Inspector for the URP Asset ... Read more
[Win] Crash on ShaderPropertySheet::FindPropertyIndex when opening a spe...
How to reproduce:1. Open the attached “IN-103171.zip” project2. Observe the crash Reproducible in: 2022.1.0a1, 2022.3.64f1, 6000.0.5... Read more
[Android TV] Some of the remote controls not detected with "InputSystem....
How to reproduce:1. Open the “AndroidTvRemoteTest.zip“ project2. Open the “SampleScene“3. Build for Android4. Install to an Android ... Read more
'Parallax Occlusion Mapping' ShaderGraph node does not work correctly wi...
How to reproduce:1. Open the “Bug Playground.zip“ project2. Open the “OutdoorsScene“3. Observe the Scene view Expected result: Both ... Read more
[Android] uGUI InputField constantly loses focus when a Bluetooth keyboa...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Connect a Bluetooth k... Read more
Silent crash when raycasting on a specific dense mesh
How to reproduce:1. Open the “DebugRay.zip“ project2. Open the “OutdoorsScene”3. Enter Play Mode4. Hover over the long mesh in the G... Read more
Text is not masked when creating a Vector Image and using a mask inside ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
"NullReferenceException" error is thrown when attempting to add an eleme...
How to reproduce:1. Create and open a new project2. Create a C# script with a serialized array named “Array”3. Create an empty GameO... Read more
"Binding ListView failed" warning is thrown when a GameObject with an at...
How to reproduce:1. Create and open a new project2. Import attached “TestArray.cs” script3. Create an empty GameObject, in the Hiera... Read more
Overlay Camera is not rendered when Graphics API is set to WebGL 1.0
How to reproduce:1. Open the “IN-106724“ project2. Go to Project Settings > Player > Other Settings3. Ensure “Auto Graphics AP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS