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Accessibility Hierarchy viewer window UI inconsistencies
Steps to reproduce: Create a new Unity project using the Universal 3d template Open the Accessibility Hierarchy Viewer window (Windo... Read more
Assertion fail when running a script debugging build from an exported pr...
How to reproduce:1. Open the “Ticket-2254816-Repro.zip“ project2. Open the File > Build Settings3. Enable “Create Visual Studio S... Read more
[Linux] Transition Animation Easing dropdown has huge empty space at the...
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Double-click on the newl... Read more
Rich Text Tag "<alpha>" does not work when used with Style Sheet propert...
How to reproduce:1. Extract and open the attached “IN-104897.zip“ project2. Open Assets → Scenes → SampleScene3. Enter Play mode4. O... Read more
EditorGUILayout.Toggle clickable area is shifted when using Built-in Ren...
How to reproduce:1. Open the attached “IN-105703” project2. In the toolbar, navigate to Edit > Preferences…3. Select the “Bug UI”... Read more
[Android] Crash or freeze when disconnecting an external monitor from an...
How to reproduce:1. Open the “ExternalDisplayProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Connect an ... Read more
'Allow Material Override' does not keep Shader Graph settings
Reproduction steps:1. Open the attached “IN-102285_DepthShadow2022.zip“ project2. Open the “Assets/DevDunkStudio/Depth Shadows/Shade... Read more
Crash on UIToolkit::UIPainter2D::StrokeRoundedCap when drawing an arc wi...
How to reproduce:1. Open the attached “IN-104836_Painter2D_Crash.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe t... Read more
Screen.resolutions and Display.displays showing screen resolution higher...
Reproduction steps:1. Open the attached “Mac ScreenRes.zip“ project2. Open the “Assets/Scenes/Main.unity“ Scene3. Open the “Displays... Read more
RenderTexture with certain Anti-aliasing fails to render on specific dev...
Reproduction steps:1. Open the attached “IN-106706” project2. Open the “SampleScene”3. Build and Run the Android Player on a device4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS