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UI Documents overlap during Camera movement or Scene rotation when Rende...
How to reproduce:1. Open the attached “IN-105950“ project2. Open the “TestScene”3. Enter Play mode4. Observe the UI Documents in the... Read more
InvalidOperationException thrown when in Standalone Build a [RuntimeInit...
How to reproduce: 1. Open the project “IN-106003_6000-Static”2. Enable Development Build, File → Build Profiles → Development Build3... Read more
[Android] Extremely poor sound quality when recording using a low (22 kH...
Reproduction steps:1. Open the attached “IN-99857“ project2. Build and Run the Android Player3. In the Player, make a recording with... Read more
UI Builder window corrupts when a custom binding throws an exception
How to reproduce:1. Open the “IssueUIBuilder.zip” project. Ensure that the localization package version is 1.5.4. 2. Open the “UIDoc... Read more
[HDRP] Recursive Rendering (rtx) is not compatible with GPU Resident dra...
Steps to reproduce: 1. Create a new project with High definition 3D sample 2. Select the highest quality settings (for raytracing to... Read more
Particle System -> Texture Sheet Animation Sprite references disappear (...
How to reproduce: 1. Open the project “IN-103109_FileID-22.3.55f1-Before-Regression” as 2022.3.56f1 (or newer)2. In the Hierarchy, c... Read more
[Linux][Vulkan][AMD] Crash on end_subpass when docking a window to the e...
Reproduction steps:1. Create a new project2. Switch to Vulkan, if the editor is not already using Vulkan3. Open the Project Settings... Read more
Transparent MeshGenerationContext color is not consistent when using Str...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. Open “/Assets/Scripts/V... Read more
Silent crash when calling Debug.Log after Debug.unityLogger.logHandler i...
How to reproduce:1. Open the “IN-105934_LoggerCrashRepro“ project2. Open the “SampleScene”3. Enter Play Mode4. Observe the crash Rep... Read more
Rendering Path Forward/Forward+ causes Lighting to not affect SpriteRend...
How to reproduce: 1) Open project “IN-105168”2) Find the "Environment/Ground" GameObject in the Hierarchy3) Notice how the ground is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS