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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.9f1

6000.2.0b7

6000.3.0a1

Issue ID

UUM-110419

Regression

Yes

Particle System -> Texture Sheet Animation Sprite references disappear (Missing) when upgrading the project to a newer Unity version

-

How to reproduce:

1. Open the project “IN-103109_FileID-22.3.55f1-Before-Regression” as 2022.3.56f1 (or newer)
2. In the Hierarchy, click on “fx_monster_item_trail_01” → “p”
3. In the Inspector, navigate to Particle System → Texture Sheet Animation → Mode
4. Observe the Mode list of Sprites

Expected result: The Sprites are assigned, entering Play Mode also produces Particles that look like gems
Actual result: The Sprites are missing, entering Play Mode also produces Particles that look like white squares

Reproducible with: 2022.3.56f1, 2022.3.63f1, 6000.0.24f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Not reproducible with: 2021.3.53f1, 2022.3.55f1, 6000.0.23f1 (1c4764c07fb4)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:

* Downgrading the project to the “Before-Regression” versions (2022.3.55f1, 6000.0.23f1 and below) reassigns the Sprites
* FileID changes in the prefab metadata when manually relinking the Sprite resources

  1. Resolution Note:

    The sprites set in the ParticleSystem's Texture SpriteSheet were invalid (fx_itemicon_01_0 & fx_itemicon_01_1 lie completely outside the boundary of the actual texture and can be verified when Sprite Editor is open). Due to a previous bug it was still pointing to valid sprites in the Source Texture. This has been fixed.

    Hence the ParticleSystem correctly shows these invalid sprites as "Missing Sprites" as we no longer create these invalid sprite assets anymore (ones that lies completely outside the boundary of source texture). To fix it, please reimport the sprites and re-assign valid sprites to the ParticleSystem.

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