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Votes

0

Found in

2022.3.62f1

6000.0.52f1

6000.1.9f1

6000.3.0a1

Issue ID

UUM-110431

Regression

No

Transparent MeshGenerationContext color is not consistent when using StrokeColor and FillColor with the same color

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Open “/Assets/Scripts/VectorScriptableObject.cs“ Script
4. Notice that both "Stroke Color" and "Fill Color" are the same
5. Enter the Play Mode
6. Observe the Game view

Expected result: The shape has a consistent color
Actual result: The Transparent colors of the shape are not consistent

Reproducible with: 2022.3.62f1, 6000.0.52f1, 6000.1.9f1, 6000.3.0a1

Reproducible on:
Play Mode
Windows Standalone Player

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    The stroke and fill colors are rendered independently. It is not expected that the opacities of the stroke and fill colors would merge together as a unified opacity.

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