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Votes
0
Found in
2022.3.62f1
6000.0.52f1
6000.1.9f1
6000.3.0a1
Issue ID
UUM-110431
Regression
No
Transparent MeshGenerationContext color is not consistent when using StrokeColor and FillColor with the same color
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Open “/Assets/Scripts/VectorScriptableObject.cs“ Script
4. Notice that both "Stroke Color" and "Fill Color" are the same
5. Enter the Play Mode
6. Observe the Game view
Expected result: The shape has a consistent color
Actual result: The Transparent colors of the shape are not consistent
Reproducible with: 2022.3.62f1, 6000.0.52f1, 6000.1.9f1, 6000.3.0a1
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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Resolution Note:
The stroke and fill colors are rendered independently. It is not expected that the opacities of the stroke and fill colors would merge together as a unified opacity.