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The particle effect breaks when using "Set Alive" VFX Graph module and a...
How to reproduce: 1. Open project “IN-104773“2. Open the "OutdoorsScene"3. Open the "Test VFX" tab4. Under the “Initialize Particle“... Read more
Xbox One controller does not work and is not recognized in Unity Editor ...
How to reproduce:1. Extract and open the attached “ControllerTest.zip“ Project2. Open the “contr test“ Scene3. Connect “Xbox One” co... Read more
Scrolling speed is inconsistent in runtime when using UI Toolkit ScrollView
How to reproduce:1. Open the attached “IN-105506” project2. Open the “SampleScene” Scene3. Enter Play mode4. Use the mouse scroll wh... Read more
"UnityException" error is thrown and UI Document is not rendered when us...
How to reproduce:1. Open the attached “IN-104603” project2. Open the “SampleScene”3. Save the scene4. Observe the Scene view and the... Read more
Clearing color and depth/stencil buffers are recorded in Frame Debugger ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[Linux] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads ...
Reproduction steps:1. Create a new “Essentials Pathway” project2. Open any script from the Assets window in a code editor3. Start pl... Read more
GPU Resident Drawer adding DontUnloadUnusedAsset to Meshes and Materials...
Reproduction steps:1. Open the attached “IN-104928.zip” project2. Open the “SampleScene”3. Create a new Material (Assets > Create... Read more
[Usability] Dragging and dropping Subgraph block into incompatible conte...
Steps to reproduce:1. Create a new project2. Install Visual Effects package (Window > Package Management > Package Manager)3. ... Read more
Errors are thrown and the recording file is not created when Japanese ch...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Recorder Window (Window > General > Recorder > Record... Read more
Text changes to the Inspector default value when logged multiple times a...
How to reproduce:1. Open the attached “IN-106192” project2. Open Build Profiles (File → Build Profiles) and make sure the “Developme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS