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0
votes
Fixed

AudioClip.getData returns zeroes if used with compressed audio types

Docs - Scripting Reference

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Dec 02, 2013

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Version/s: 4.2.2f1

Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more

0
votes
Not Reproducible

Fullscreen standalone performance issues with nvidia gpu

Deployment Management

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Dec 02, 2013

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Version/s: 4.3.0f4

Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)To reproduce:1. Open attached project2. Build and run on... Read more

0
votes
Fixed

Unity UI breaks when an empty OnRenderImage call is attached

Graphics - General

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Dec 01, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open any project2. Attach ScratchPaper.cs script to the main camera3. Enter play modeExpected result: After leaving ... Read more

0
votes
Duplicate

Animation importer bug: non keyframed channels (scale) are animated in U...

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Dec 01, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open the attached Maya file in Maya2. See how that joint10 has no scale animation3. Import the file in Unity4. Open ... Read more

3
votes
Fixed

Move Up a Component on a Prefab calls a fake warning dialog

Inspector Functionality

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Nov 30, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more

0
votes
Fixed

Coroutines page in unity manual has a C# function that includes "yield r...

Docs - Manual

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Nov 30, 2013

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Version/s: 4.3.0f4

Coroutines page in unity manual has a C# function that includes "yield return" instead of the correct "yield return null". To reprod... Read more

0
votes
Not Reproducible

Drag&Drop mouse icon doesn't change on custom editor unless it is docked

Window management

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Nov 30, 2013

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Version/s: 4.5.0a1

To reproduce:1. Open attached project2. Go to Custom -> Open3. While the editor is undocked Drag&Drop a prefab into it4. It's... Read more

3
votes
By Design

Unable to update to meshcollider with skinnedmeshrenderer and BlendShapes.

Physics

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Nov 30, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open testPlugin project2. Open testBlendShapes scene3. Press play4. Move around sliders Expected result: Mesh collid... Read more

3
votes
Fixed

Undocumented function in the docs

Docs - Scripting Reference

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Nov 30, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that ... Read more

0
votes
Fixed

Only one of several shadows are rendered when Culling mask is used in Fo...

Shadows/Lights

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Nov 30, 2013

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Version/s: 4.3

When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path.Shad... Read more

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