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Particle system flicker if Texture Sheet Animation module is expanded wh...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "Particle" system and notice that it's simulated in a smo... Read more
Cache server crashes while sending assets to the cache
Cache server on a Windows Server 2012 closes while sending assets to the cache. To reproduce:1. Run cache server on Windows Server 2... Read more
[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to J...
Reproduction Steps:1. Open User's project2. Notice that word "门“ is written in the TextField3. Build to iOS device4. Run App5. Notic... Read more
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip"2. Open scene "SceneStart" and run it3. Start as host4. C... Read more
[PlatformerPRO asset]The Editor crashes immediately when trying to open ...
Steps to reproduce the issue:1. Download attached project.2. Try opening the project. Actual result:The Editor crashes. Expected res... Read more
[WSA] App crash unloading scene
WSA 8.1 and UWP applications crash when scene loaded asynchronously is unloaded. Reproducible on 5.3.6p2, 5.4.0p1. Repro steps:1. op... Read more
WebGL build fails to launch when NetworkView is used and strip engine co...
1. Open my attached project.2. Select WebGL as build platform.3. Make sure that strip engine code is enabled.4. Build and play5. Ope... Read more
Button with animator is not working after setting it not active and acti...
How to reproduce:1. Open the attached project2. Open and play BugScene scene3. Click on the button in the left (The button has an an... Read more
[WSA][UWP] AccessViolationException on RequestProductPurchaseAsync
To reproduce:1. Build and run attached project2. Click TryPayment3. App crashes and Exception thrown: 'System.AccessViolationExcepti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS