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7
votes
Fixed

[Lighting] Failed executing external process for 'Bake Indirect' job. Ex...

Global Illumination

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Feb 11, 2015

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Version/s: 5.0.0f1

After trying to lightbake a very small scene with resolution of 80 the editor throws 2 errors and doesn't complete the bake: Failed... Read more

0
votes
Not Reproducible
0
votes
Fixed

[Undo] Changing color gradient in Particle System ignores Undo

Shuriken

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Feb 11, 2015

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Version/s: 5.0.0f2

To reproduce: 1. Create new project 2. Add Particle system 3. Try changing the "Color over Lifetime" or "Color by Speed" and then t... Read more

0
votes
Fixed

Unclear error message when building fails due to non-ASCII username on W...

WebGL

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Feb 11, 2015

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Version/s: 5.0.0f1

Steps to reproduce: 1. Create user account with non-ASCII characters 2. Create project in a simple path only containing ASCII chara... Read more

1
votes
Fixed

[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...

Animation Window

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Feb 11, 2015

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Version/s: 5.0.0f1

To reproduce: 1. open the attached project and the animator 2. observe errors: IndexOutOfRangeException: Array index is out of range... Read more

0
votes
Fixed

'skinWidth' member of CharacterController should be exposed

Physics

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Feb 11, 2015

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Version/s: 5.0.0f1

The 'skinWidth' variable can't be modified with a script. Every other value which can be modified in the inspector can be modified i... Read more

0
votes
Fixed

Font align problem

UI

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Feb 10, 2015

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Version/s: 5.0.0b20

Read more

0
votes
Fixed

IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...

Scripting

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Feb 10, 2015

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Version/s: 4.6.1p5

See attached "GlobalizationIL2CPP" project. Reproduction steps: 1 - Open attached GlobalizationIL2CPP project. 2 - Open Build Setti... Read more

13
votes
Won't Fix

IL2CPP Regression: Projects with Ionic Zlib assembly fail to build in 4....

Scripting

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Feb 10, 2015

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Version/s: 4.6.1p2

Reproduction steps: 1) Open attached "ZlibIL2CPP" project in the Unity Editor. 2) Switch to iOS build configuration 3) Open Player S... Read more

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