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Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
FPS drop when built for iPhone 4S
To reproduce:1. Open the attached project (or any project that shows fps) with Unity 4.22. Build and run it for iPhone 4S3. See that... Read more
Input.inputString works differently on Windows and on Mac.
1) What happenedInput.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Wind... Read more
MonoDevelop autocompletes "defines/conditionals" wrong
Reproducible in MonoDevelop when editing C# script. MonoDevelop automatically formats code by removing tabs and spaces before "#if",... Read more
Unity freezes when declaring a 3D texture 1024x1024x256 or higher
Steps to reproduce : - import the project attached- open the "TestGame" scene- press play and Unity will freeze- open DataManager.cs... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://d... Read more
Many requests are made to the cache server with an empty hash
To reproduce:1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.2. Op... Read more
Rect Transform and Box Collider2d get misplaced from each other in play ...
To reproduce:1. Open attached project2. Select the sprite "terrainas" and add it to the scene3. Attach a Rect Transform to the sprit... Read more
Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS