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[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcod...
How to reproduce:1. Open the attached "GameplayServerTest.zip" Project2. Change scripting backend to IL2CPP3. Build and run the "Net... Read more
Notification about a package being added is not visible when adding pack...
Reproduction steps:1. Open the attached "case_1310332.zip" project2. Open Package Manager and select Add package from disk3. Select ... Read more
[MacOS][Metal] Game View is constantly flickering when active
How to reproduce:1. Create a new Unity project2. Make sure the Game View is visible3. Move the mouse around or resize the Game View ... Read more
[Android][OpenGLES3] Objects with Shaders flickering when using URP + Ca...
Reproduction steps:1. Open project "CameraStackRecordingIssue-2020.2.zip"2. Open "SampleScene"3. Build And Run on Android Expected r... Read more
[URP] NullReferenceException & ArgumentNullException errors thrown on ch...
-NullReferenceException is thrown on changing the name property of the "Screen Space Ambient Occlusion" Renderer Feature.-ArgumentNu... Read more
[iOS][tvOS] Built-in deferred rendering path is not functioning on some ...
How to reproduce:1. Open attached project “DeferredRendererTest-2019.4.20f1”2. Build the project and open it in Xcode3. In the Menu ... Read more
Game view is not rendered in full Game view window
Steps to reproduce:1) Download attached project and open in Unity2) Observe the Game viewRendered space will be smaller than a Game ... Read more
[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Pl...
How to reproduce:1. Open the user's attached "Dynamic Damage Test.zip" project2. Open the "New Scene" Scene3. Enter Play Mode Expect... Read more
[iOS] Converting WebcamTexture to Texture2D flips the image horizontally
Steps to reproduce:1. Open the attached project ("1312269.zip")2. Build and deploy "DemoSCene" scene to an iOS device3.Tap the scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS