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[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs: "A default asset was created f... Read more
Multiple hierarchy tabs take focus when an object is created
1. Open the attached project2. Make sure there is an other Hierarchy tab alongside the Game tab3. Open the Game tab4. Create an obje... Read more
Calling AudioSource.Play every frame causes the first Audio Filter to lo...
How to reproduce: 1. Open the attached project and a "Test" scene in it.2. Open the Console window, play the scene and notice how th... Read more
[iOS] UnityEngine.Ping leaks memory on iOS
Steps to reproduce:1) Open the attached project.2) Add scene 'Main' to build.3) Build the project for iOS.4) Deploy the project to i... Read more
[Material] - 5.4 : Skinned mesh rendering black - seems like limit on # ...
Description:User can't have more than 3 x 8K textures render correctly in the HoloLens emulator. This is on a skinned mesh renderer.... Read more
[Baking] Switching light Baking from Mixed to Realtime produces no lighting
1. Open the attached project 'Baking'2. Open the available scene3. Set the Baking of the gameobject 'Light' to Mixed4. Build lightma... Read more
[Editor] Wheel Collider results in "InvalidOperationException
Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce:1. Create a 3D project2. Create a 3D gameOb... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce:1. Open "UnityPrototypes" project2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab3. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask