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[UWP] Changing scene when certain DoTween animation is playing causes Sy...
Steps to reproduce: 1. Open attached project2. Build to Universal 103. Launch Master x644. When build starts, click button in the bo... Read more
Audio assets are significantly larger in runtime memory compared to olde...
Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce:1. Open attached project2. Ru... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce:1. Open attached project2. Open the scene "CrashTest"3. Play the sceneNotice that while the scene is playing, Unity's m... Read more
Editor crashes in Transform::BroadcastMessageAny when playing scene with...
To reproduce:1. Open attached project2. Open the "MassiveDemo" scene3. Press "play"The editor should now crash. Reproduced on: 5.4.0... Read more
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...
1. Open user attached project.2. Set build platform as iOS and graphics API as OpenGL.Notice no warnings about forcing textures from... Read more
Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino
To reproduce:1. Open attached project;2. Open "Town" scene;3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit > Projec... Read more
PlayFullScreenMovie crashes on iPhone 4 with iOS 7
Steps to reproduce:1. Build & Deploy user attached project to iOS 7 device (iPhone 4/5)2. Click on Play Video button3. Click on ... Read more
[Windows] Shader: LinearEyeDepth not displayed properly in 5.5
How to reproduce:1. Open user attached project.2. Open "Scene" scene.3. Enter play mode.4. In 5.4 shader decal displayed properly, i... Read more
Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps:1) Open "828475_Repro.zip" project2) Play "Main" scene3) Try to scale "Cube" game object Expected result:Cube sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor