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Model scale should not be applied to preview
When model scale is changed in the model importer, the preview is affected and shows a malformed character (scale is applied, but on... Read more
MD gives error on disabling and enabling Вreakpoint (when execution rich...
MD gives error on disabling and enabling break point (when execution rich it) 2) How can we reproduce it using the example you attac... Read more
Changing frame range of a clip throws warnings
When trying to arrange the frame range of a clip in the Animation Inspector, warnings come up Repro steps:1. Choose an animation2. I... Read more
"SUCCEEDED(hr)" error message is hard to understand
"SUCCEEDED(hr)" error message is hard to understand. To reproduce:- Open attached project on a computer with DX10 GPU- Launch "_Simp... Read more
Exception is thrown when closing Renderer selection window for LODGroup
- Add LODGroup component to any gameobject- Select one of the LOD levels and click on the Add Renderer button- Close the Window that... Read more
Cancelling the texture conversion while building does not stop the build
To reproduce:1. Open up angry bots2. Set the build target to Android. Let it convert3. Select PC, Mac and Linux standalone and press... Read more
Mecanim animation + the Unity sponsored UMA framework will result in foo...
To reproduce:1. Open attached project2. Open Scene023. Open Locomotion animator4. Choose Run.5. Change speed to around 0.1.6.Run the... Read more
Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS