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Undo doesn't work with Avatar mapping - when mapped using the body image
Repro steps:1. Assign the spine bone to the wrong bone - on the list of bones2. Press Ctrl Z - the change is undone3. Assign the spi... Read more
[Skybox] The Left and Right labels on the skybox/6-sided shader are reve...
You can test this yourself, just cut up the cross into 6 segments and paste into the corresponding area, and you will notice that on... Read more
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps:1. In the Model Importer of a humanoid model change Animation Type to None and Apply2. Press Ctrl Z - the type changes b... Read more
Default parameter of a blend tree is different in Animator and Inspector
The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more
After crashing the Unity editor retains broken prefabs
To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more
Dragging sprites into empty area of dopesheet to create new curve doesn'...
1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more
BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved